![]() Judging by the reaction, it may be possible the player would have been allowed to continually tap Mega Man to create this reaction, as a similar feature is found in Mega Man Star Force. The MegaMan model also features strange "punched" animations where it seems like he is being punched from all sides before returning to idle. However, the 3D model isn't shown when in the Cyberworld which may explain why those animations are unused. ProtoMan and Colonel have comparable animations and would suggest the 3D model may have mimicked what was going on in the map in that regard. It is worth noting that this animation closely resembles the overworld sprite version. However, another animation shows him crouching from the idle animation. MegaMan normally has the idle, nodding, and arm animations. Mega Man: Dr.It's no secret the game chooses to keep its 3D models oddly stiff, but in this video, several unused animations of the 3D models in the game are revealed. Wily & Right no Rock Board ( Prototype).Perhaps his character was going to have these lines which would have made him sound more like a game producer than simply a Django fan. These lines suggest they would have been used in sequence after major parts of the story. Kojima's character has dialogue in-game, but they're different from these lines. The presence of these lines suggests that the debug command file is a sort of developer clipboard. That's it I'm going to write a sequel to Django, the Solar Boy. Django and Otenko are probably on the Net right now battling evil and I'm going to join the fight as well. I'm not kidding! I have a feeling Django is fighting Vampires even as I talk. It was terrifyingly powerful, but just when I thought I'd be deleted, Django came to my rescue. One day while I was on the Net, a Vampire Navi appeared in front of my Navi. ![]() His character has these three lines in the debug command list: However, a scenario flag is up, so the scenario cannot be continued.Ī character in the game is based on Hideo Kojima, producer of the Boktai series. But a scenario clear flag is up, so don't continue the game. There are also comments on the list which have no effect, but reveal developer comments: Perhaps it relates to a second folder which is related to the player's version? ![]() It is also odd that blue comes first since internally, red is first. "DublBlue" and "DublRed" are not items or anything in the game. The list mentions names that aren't exactly used in the game. There is slightly different terminology used but the effects are similar. This game also has plenty of debug scripts which can be activated in the game. It is unknown if the attack can still be executed in the game. Its placement is unusual, but it's likely that Gutsman's Machine Gun attack would have been a time freeze attack as opposed to a live attack like in the final game. The name "GutsMG" can be found at the end of the attack list. Concept art of Forte Soul can be found in the book Rockman.EXE no Himitsu, while no concept art of Duo Soul seems to exist. The souls were allegedly cut due to space limitations, although a similar mechanic, BassCross MegaMan, would appear in the Japanese versions of Battle Network 5 and 6 (via e-Reader cards). It also somehow managed to be the only licensed game in the entire GBA library that runs into major compatibility problems on the Nintendo DS - certain areas could cause freezing that lasts upwards of 20 minutes, an issue notorious enough to be officially acknowledged by Nintendo and fixed in time for the release of the DS Lite.Īt the end of the Soul list in the game, right before the Dark Chaos Soul, two unused Souls can be found under the names Duo Soul and Forte Soul (Forte being Bass' Japanese name) while it is possible to "enable" them by using the codes 3203BEE4 000D (Duo Soul) and 3203BEE4 000E (Forte Soul), doing so will simply turn MegaMan into a white dot or Mettaur respectively, with his abilities unchanged. Mega Man Battle Network 4 marked a turning point in the Battle Network series' graphical direction, as it updated all the main sprites to be slightly smaller and more colorful.īuggy, rushed, and saddled with a terrible localization and utterly inane storyline, it's near-universally considered to be the worst game in the series. ![]() This game has hidden development-related text. Mega Man Battle Network 4: Blue Moon and Red SunĪlso known as: Rockman EXE 4: Blue Moon and Red Sun (JP)
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